[2012/1/10] Version 1.5.1 is released finally. Version 1.5.0 gots a critical bug, so I remove it from app store in this period, sorry.
Update it now! :)
[2011/12/20] Version 1.5.0 will come after Chrismas day. Whole new Arena feature is coming, you can challenge other players on the whole world there. Try to beat your opponent now!! ^_^
[2011/12/4] Version 1.4.0 is released today. It includes some new features and adjustment, update it now!
[2011/11/20] Version 1.3.0 is released today. It supports iPad now, remember to update it! ^^
[2011/11/8] Version 1.3.0 is submitted today. It will support iPad resolution and achievements system.
Besides, some adjustments are also included. :)
[2011/10/26] Version 1.2.0 is released today. It comes a lot of new features, including War!, Smith, particle effects,
leaderboard...etc. Go upgrading it now and enjoy! ^^
[2011/9/20] Version 1.1.0 is released today. We have add some new features: Quest, Hunting Mission and Formation. We also adjust some game setting and fix bugs. Download or update it right now! :)
The next version will be v1.1.1, some English descriptions will be modified to be better in that. Please be patient for it... ^^
[2011/9/14] Version 1.0.1 is released today. We modify some pages in game to make them more beautiful. Hope you like it~ :^) We also fix some minor problems.
[2011/9/12] CELEBRATE!!!!!!!!!!!!!!!! Today, the App is launched!! ^o^. You can get it from the following link:
http://itunes.apple.com/app/id455950026?mt=8 Or, you can search the keyword "Monster Lord" in iTune. Tell your friends to download App now!!! XD
[2011/9/8] The App is finally passed Apple reviewing. It will be launched at 9/12(Monday), guys, see you soon~ ^_^
[2011/9/4] Hi everyone~ The App is still in review~ @@ So the launch day of App will be delayed. The actual day is unknown now, but it should be soon. :)
[2011/8/28] The App is going to be launched at September 5, if every thing goes smoothly. ^^
The App is completely FREE for playing, tell your friends about this game now! Download it at the App launched day and enjoy it! :D
PS. If the launch day delay, I will announce it here and on Facebook fans page. Hope it won't... :P
Basic Introduction
This is a D&D(Dungeons & Dragons) style role playing game in iPhone. You can capture various monsters to join your army as game proceeding. Every monster gets his own special skill and different attributes growth rate. Some monsters are extremely strong, some are very smart... You need to discover them by yourself on the world. Use your best strategy to win the battle, earn the money and experience points.
What are you waiting for? Build the best monsters army to conquer the world right now!!! Be the legendary "Monster Lord" and win the respect of people.
[Features]★ Adventure at 9 territories
★ Hunt for 20 monsters to join your army
★ Use 20 unique skills to win the battle
★ Cast 23 different magic to destroy enemy
★ Discover 33 items to make your monsters stronger
★ Solve 27 quests to earn some rewards
★ Ultimate forge / craft item system
★ Challenge other players in the Arena![Game Story]In a world, far away from all existence, was a mysterious land. This land, known as Floshire, once was a peaceful and plentiful place, rich in sparkling rivers, vivid wildlife and flowers with the most dazzling colors. One day, strange monsters started to appear out of every dark corner of the prosperous nature, that made the inhabitants tramp hither and thither. All the time, they feared that their small, cozy homes would be destroyed. Despair, anger and the foul breath of Death led the hopeless people of Floshire into a pitch-black era.
On to the edge of the precipice of civilization, a mysterious, brave man appeared. A cowl covered his face in faint shadows, hiding it from the rays of sunlight that shone down upon him. A reddish scar stretched out over his left cheek, which made the inhabitants feel uncomfortable. He revealed to be a tamer, experienced in the arcane arts of magic, here to save the doomed land from destruction.
The man travelled all over Floshire, taming the most extraordinary monsters to aid the people in rebuilding their homes. They felt an immense gratefulness to him, and decided to crown him the lord of this land. At this time, a bright future seemed approaching.
Nevertheless, tumults were still occurring. The shady figure tamed more and more monsters to protect the people. As time went by, he became known as "Monster Lord", the savior of men. But, will he lead people to overcome dangerous situations? Or will he lose the last territory and fall into the abyss of darkness?
[The Word from Developer]
We are continuing to add more and more features and funny elements. More and more monsters will come, please be patient for it. :^)
If you got any suggestion or new idea about game, please leave a message on our Facebook page:
http://www.facebook.com/app.monster.lord
You also can contact us by the Email:
cyclops.workshop@gmail.com
PS. We strongly recommend you to read the guide in help page firstly, if you are newbie in this game. The guide will give some screenshots and descriptions to help you understanding basic concept and operation of game.
Game Screenshot
Basic Introduction
Fighting Monsters
A player could have 4 fighting monsters at most. The fighting monsters will fight in battle.
You can drag a monster into garrison area as a garrison.
Your Army
Here you will see all of fighting monsters, stand-by monsters and garrison monsters.
You also could arrange formation of fighting monsters in the battle here.
The enemy only can perfrom physical attack at the monsters whose front is empty.
But magic still work on all monsters no matter what formation is.
If you want to change fighting monsters party, just drag and drop them to switch their position.
Garrisons
A player could settle 3 monsters as garrisons at most in every territory.
The more and higher monsters you settle, the more safer territory is.
If the total number of garrisons' level is larger than 100, then the territory's safety will be guaranteed.
You also can train garrisons via click the whip icon.
The cost of training equals level of monster multiply with 100.
A training monster will be level up when next check point is raisen.
Money
Well, you should know what it is. Doing many things needs money, e.g. upgrade territory, buy items, colonize...etc.
The way to earn money are:
1. Kill monsters
2. Collect income from territory
3. Sell items
4. Purchase add money in App Store
5. Solve quests
6. Finish a war
If you are defeated in battle(including monsters flee), the money will decrease a little. So you should be careful for that.
Side menu
If you touch the side menu trigger region, it will show up the side menu. In the side menu, there are 4 buttons:
1. Exit
go to main page temporarily.
2. Turn On/Off Music
3. Chest
open a dialog containing treasure. treasure are the objects which player bought in App Store.
For more detail, please check out In App Store guide.
4. View Leaderboard
go to leaderboard page.
5. View Achievements
go to achievemens page.
6. Save
save game data immediately. although app will auto-save game data in many time points,
you still can do this to make sure data is saved successfully. If any error occurs, it will popup a warning message.
Dialog
Sometimes, you will see a dialog without a close button like as above screenshot.
How to close the dialog?? Don't worry, just touch the darker mask region on background.
If a dialog with a close button(e.g. confirm dialog), then you should click the close button instead of touching darker mask.
Territory Information
Level
It affects the force of enemy monsters and territory income.
The higher level territory is, the stronger enemy monsters show up and the more income territory gets.
It can be upgraded by processing upgrade command. The maximum is 9.
Population
It affects the income. The more population territory gets, the more income you earn.
When you want to process colonize command, it will also check the current population.
If the population is too low, then you are unable to do that. It can be increased by processing cultivate command. The maximum is 1000.
Public Order
It affects the chance of territory being looted.
The higher public order territory gets, the lower chance of being looted it is.
It can be increased by processing patrol command. The maximum is 100.
Income
The value is equal to the money you can earn in a year(one day in real life).
If every 3 hours passed, it increases a check point in game(8 at most).
When a check point exists, it will process the routine to earn money from territory and check it being looted.
Loot
A territory will be looted if its public order is too low and no any garrison settled.
The population and public order will decrease greatly when the territory is looted.
If the population decrease to 0, the colony will be destroyed, you need to re-colonize it.
If you get some garrison monsters when colony gone, the monsters will tramp temporarily.
You could recover them when the territory is re-colonized.
Commands
Upgrade
Upgrade the level of current territory
Move
Move to other territory.
Patrol
Increase the public order of current territory.
Explore
If a territory is not colonized yet, you can explore there instead of patrol.
Cultivate
Increase the population of current territory.
Market
Go to local market to buy something. Every territory gets its own market and the present items are different.
The items in a market will be refresh every season(3 hours in real life).
Quest
You can finish a quest mission to get some reward. The enemies in a quest are usually stronger than normal condition.
The reward includes money, experience points, even a item.
Hunting
When you finish all quests in a territory, then you could accept a hunting mission at every season(3 hours in really life).
The mission detail will tell you what kind of monster you should kill and the required amount.
You can check the amount of all monsters killed by you via clicking "Kill Count" button.
When the amount of killed monster has reach the requirement, you can go to the territory and open hunting mission dialog again.
You will see the right bottom button become "Done". After you click "Done", then you will gain the reward.
View Land
View all territories information on the map.
Colonize
Colonize to another territroy. The population of current territory must be more than 300.
It will consume 150 population and 3000 money when processing this command.
Kill Count
Show the amount of monsters killed by you in this season.
Processing Command
When you select a command in game, it will show up a progress dialog as following.
The progress will forward by time. When it reaches 100% length of bar, then you finish the command.
As the progress proceeding, you may enter battle at any time.
If the command you select is a "move" or "colonize" command, the enemy will be the monsters in target territory.
Otherwise, the enemy is the monsters from current territory.
Map Screenshot
Game Age
It is the time in game, start from F.A 1473. "F.A" means "Floshire Age".
A year in game equal to a day in real life.
Check Point Time Keeper
It shows how much time left that next check point will raise.
The Colony
If a territory is a colony, then a flag shows on it.
Target Territory
If you process a "move" or "colonize" command, you will see arrows shown on the map.
The territory which an arrow points to is the target you can select.
But be aware, you can't select a territory which is already a colony as "colonize" command's target.
Territories
Harvest Plain
Starting Level: 1
The plain on the north of land is the last territory where humans survive on. You can see many farms here and people work very hard on it. There are some houses settled around farm, with orange red roof and dark gray stone wall, and some animals like duck, pig, horse are walking nearby. This place seems to be peaceful and restful.
Marifin Forest
Starting Level: 2
You are in a forest where are crowded with trees. The light is weak, you almost can't see the path clearly. There seems are some creatures around you and watch your movement, it makes you nervous. The air is very thick with some sweet and wet smell. It is easy to fall into sleep if you close eye.
Death Swamp
Starting Level: 3
Death Swamp, yes, this is its name. This name came from long time ago, a great humans battle happened here. Many soliders died here, their body were eaten by raven and their bone were left here. The smell is very disgusting, you almost want to disgorge. And the path is very hard to walk, you feel your feet is so heavy.
Grayson Hill
Starting Level: 4
The hill is located on the center of land. There is a river through, and many rocks appeared there. The sky is so gray, let you feeling there is a cloth above your head. Some birds are flying and singing around, you feel a little noisy but joyful. You can see very far vision here, but seems to be hard to reach.
Ethialla Desert
Starting Level: 5
The desert is located on the east of land. There are sands everywhere, even in your lips. The air is very dry and the wind is so hot, it makes you wanna get out this place quickly. You can see some mysterious buildings far away, let you feel curious and want to seek inside of them. Maybe some items, treasure or.... monsters... you can discover there.
Ha-Ma Mountain
Starting Level: 6
The mountain's name is commemorated for a great chief. He killed many beasts for protecting his people, but finally, he was eaten by a very terrible monster. There is snow covered in the summit of mountain. The air is very cold and thin, it like a needle stabbing into your muscle. If you wanna get out this place, you need to climb over them hardly.
Crystal Mine
Starting Level: 7
The mine is located on the south of land. It once to be a mine where many miners working here. The miner were digging a crystal named "Yaliamen", which got an effect to increase the magic power of its carrier. But unfortunately, a big earthquake occured, the structures were all collapsed. Some years later, people found more and more dead bodies with pale skin but not decayed, maybe ........ Vampire?
Island of Doom
Starting Level: 8
The island is located on the southeast of land. The earth color is dark red and some stones shining like a glass. There is a old volcano existed on the center of island, the lava is flowing out constantly and the smoke is pungent. Sometimes, you can hear some growls far away, but you are not sure what it is. People say some evil monsters existed here, even a dragon.
The Secret Territory
Starting Level: 9
A secret territory you cannot go there now. You need to reach some conditions to unlock it.
I won't tell you here, let you discovering it by yourself. hehehe.....
Battle Screenshot
When you enter a battle, the screenshot is like as above shown.
In the middle area is the battlefield, the left side are your monsters, the right side are the enemies.
Basic Introduction
Monsters
If you wanna view a monster's detail information, you can touch him when it's on your turn.
Action Point
All battle actions need action point to perform.
If the monster's action point is not enough to perform certain action, then the action button will be disabled.
The monster which gets higher dexterity will be restored with more action points in battle every round.
Battle Log
In the battle log panel, it shows the log of all actions performed and result.
You can scroll it if you wanna view the past log.
Meet Epic Monster
The chance to meet an epic monster is very small. An epic monster is much stronger than normal monster.
To kill him is not easy, you need to think about better strategy.
But the reward is worthy, the experience and money is much more than normal monster.
Sometimes, the epic monster will carry an item with him. If you kill him, you will win the item.
The stronger epic monster is, the better item you get.
The epic monster won't be paralyzed, stonized, wrapped, in chaos or in fear.
He also can't be killed by "Death Gaze" magic. You cannot tame an epic monster.
Meet Baby Monster
The chance to meet a baby monster is extremely small. A baby monster is a level 1 monster,
he is shown as smaller size and shaking.
A baby monster has extra attribute growth rate, which means he is stronger than a wild monster if they have the same level.
However, they will try to escape from battlefield, so you should try to capture them as possible as you can if you meet them.
Monster Dead
If a monster is dead, his experience ponits will decrease a little.
But it will decrease no more if the value is lesser than minimum experience points of current level.
State
There are 3 states when process the battle: Begin State, Assign State, and Action State.
Begin State
In the begin state, monsters will increase action points, auto-restore health points, atuo-restore mana points or be hurted by posion, bleeding status.
When it finishes, the state will change to assign state.
Assign State
In the assign state, you can assign the action to your monsters, and the enemies will process their own action by AI.
If you wanna revert last assigned action, shake the iPhone.
The indicator will revert to location of last monster, then you can re-assign it.
If the action you assigned needs a target, then you will see the following screenshot.
The orange area imply that you only can touch those monsters as action's target.
When all assignment finish, the state will change to action state.
Action State
In the action state, it starts to process the actions which monsters being assigned.
When it finishes, the state will change to begin state.
Actions
Attack
perform physical attack action. The actual damage will be calculated with considering target's armor class.
It will consume 20 action points.
Defend
Perform defend action. The damage will become half once being hit.
It will consume 10 action points.
Cast Magic
Popup a magic list dialog, you can choose the magic which you wanna cast.
If some magic cannot be casted(mana not enough), the button will be shown as gray.
The actual damage will be calculated with magic resist rate instead of armor class.
It will consume 20 action points.
Use Skill
Perform the special skill of monster. Different skill gets different effect, some skills are passive,
the others could be executed in action state.
The action points of consuming will differ from various skills.
Skip
Let the monster resting in this round to recover more action points.
It will consume zero action point.
Tame
Try to catpure the assigned target monster.
If the level of target is less than 5, it will be easier to tame.
If the health point of target is lower, it will be easier to tame too.
The executing monster's level must higher than the target, or it won't succeed.
If the target is an epic mosnter, it won't succeed too.
The new tamed monster will be settled in the idle mosnter container.
If the idle monster container is full, then you cannot perform this action in battle.
It will consume 20 action points.
Flee
Let the monster fleeing from battlefield to avoid death.
The success chance is 50%. If the mosnter flees successfully, he will disappear on battlefield.
It will consume 10 action points.
Battle Result
When a battle finish, all statuses of monster will be cleared.
Victory
If you kill all enemies, then the victory will be yours.
You will earn some money as reward, and alive monsters will earn some experience points.
The more enemies a monster killes, the more experience points he gets.
It has a chance to gain a crystal after you earned victory.
The higher level of territory gets, the higher chance you could gain it.
A crystal is used to craft an item, see Smith for more detail.
Defeat
If all your monsters die or flee, then you are defeated.
Your money will decrease a little, and the processing command will be stopped.
If you capture a monster, then it will be gone too.
War!
After you have colonized the final territory, you could enter a war via war button in the territory.
War is a ultimate endless mode of battle to test your skill in the game.
You must use the best strategy and strongest monsters to hold enemies wave coming.
The longer you hold, the more reward you will gain.
Besides, you won't lose money or experience while a war is processing.
The war result will also be ranked in the leaderboard.
So players in the whole world will see your glory there.
Monster Detail
HP
The health points of monster. If HP decrease to 0, then the monster die.
The higher constitution a monster gets, the more HP he has.
Mana
Mana is used to cast a magic. Some monsters could auto-restore it in the battle.
The higher intelligence a monster gets, the more mana he has.
Action Point
All battle actions need action point to perform.
If the monster's action point is not enough to perform certain action, then the action button will be disabled.
The monster which gets higher dexterity will be restored with more action points in battle every round.
EXP
The experience points of monster. A monster will upgrade his level if EXP reaches the requirement of next level.
Skill
The special skill of monster. Different monsters get different skill.
You can touch the skill name to view its detail, as the following screenshot.
Wild Icon
It represents the monster is a wild one. A wild monster won't gain the extra attribute growth bonus.
View Attributes Growth
You can touch basic attributes region to view his growth rate.
View Advance Attributes
You can touch the left top "eye" icon to view advance attributes.
View Active Statuses
You can touch the statuses region to view active status, effect and last rounds.
Basic Attributes
CON
The constitution of monster. It affects health points and armor class.
STR
The strength of monster. It affects the physical damage and armor class.
DEX
The dexterity of monster. It affects many things, armor class, dodge rate, critical hit rate, action point restoration.
INT
The intelligence of monster. It affects mana points and magic power.
Other Attributes
LV
The level of monster. The maximal is 50.
DMG
The physical damage of monster.
AC
The armor class of monster. The higher value it is, the lower actual physical damage a monster will suffer.
Notice that magic damage won't consider this value when doing calculation. The maximal is 150.
Critical Hit
A critical hit will cause 3 times damage of normal hit.
The higher critical hit rate it is, the more chance to cause a critical hit. The maximal is 95%.
Dodge
The higher dodge rate will make attacker hard to hit, even it's a destructive magic. The maximal is 90%.
Magic Resist Rate
This attribute cannot be seen on UI, but it existes actually. The higher value it is, the lower magic damage a monster will suffer.
The maximal is 95%.
Magic Reflection Rate
This attribute cannot be seen on UI, but it existes actually. The higher value it is, the more damage will return back to its caster.
Leech Rate
This attribute cannot be seen on UI, but it existes actually. It represents how much blood in percentage the monster will suck from his enemy.
The maximal is 95%.
Status
Poison
If a monster has this status, he will keep getting hurt every round.
Paralysis
The monster can't do any action in battle, and the amount of action point restoration become half.
Petrification
The monster can't do any action in battle, and action point won't be restored.
Chaos
The monster will attack his friendly units.
Fear
If a monster has this status, he might give up attack action.
Bleeding
If a monster has this status, he will keep getting hurt every round.
Curse
The damage of monster will decrease some.
Weak
The armor class of monster will decrease some.
Slow
The action point restoration of monster will decrease some.
Bless
The damage of monster will increase some.
Stone Skin
The armor class of monster will increase some.
Haste
The action point restoration of monster will increase some.
Restoration
If a monster has this status, he will keep getting healed every round.
Magic Protection
The magic resist rate will increase some.
Magic Reflection
The magic reflection rate will increase some.
Wrapped
If a monster has this status, he only can attack the one who wrap him.
Enlarged
The size and basic attributes of monster will increase with certain percent.
Magic Boost
The damage of destructive magic will increase greatly.
Monsters on the world
Treant
CON
STR
DEX
INT
Skill:
Wrap
Make the target only can attack the treant.
Stone Golem
CON
STR
DEX
INT
Skill:
Magic Resist(Passive)
Reduce 80% damage of destructive magic and 80% effect of negative magic.
The monster won't be in chaos, fear or petrification.
Corrosive Ooze
CON
STR
DEX
INT
Skill:
Body Mending(Passive)
Auto healing every round in battle.
Skeleton
CON
STR
DEX
INT
Skill:
Call Campanion
Summon another skeleton warrior to fight in battle once.
Hydra
CON
STR
DEX
INT
Skill:
Multi Attack(Passive)
When attacking the target, his nearby monsters will be hurted too.
Cyclops
CON
STR
DEX
INT
Skill:
Berserk
Increase the physical damage greatly, but it will decrease the armor class.
Minotaur
CON
STR
DEX
INT
Skill:
Fear(Passive)
It has a chance to make the enemy fear and give up attacking.
Death Knight
CON
STR
DEX
INT
Skill:
Sword of Curse(Passive)
It has a chance to curse, slow or weaken target while attacking.
Red Dragon
CON
STR
DEX
INT
Skill:
Fire Breathing
To hurt all enemies in battle. The physical damage and armor class of dragon will decrease a little after the skill has been proformed.
Werewolf
CON
STR
DEX
INT
Skill:
Bite
To hurt the target with higher damage and make him bleeding. The target gets hurt every round until the bleeding effect gone.
Harpy
CON
STR
DEX
INT
Skill:
Chaos Attack(Passive)
It has a chance to make target chaos while attacking.
Griffin
CON
STR
DEX
INT
Skill:
Guard
To protect a friendly unit and perform a counterattack once he was attacked.
Vampire
CON
STR
DEX
INT
Skill:
Drink Blood(Passive)
It will suck some health points while attacking.
Wyvern
CON
STR
DEX
INT
Skill:
Roar
To hurt all enemies in battle. It has a chance to weaken the target.
Centaur
CON
STR
DEX
INT
Skill:
Charge
Attack the target twice. It has a higher critical hit rate at first attack.
Unicorn
CON
STR
DEX
INT
Skill:
Guardian
Randomly cast a positive magic on all friendly units.
Evil Eye
CON
STR
DEX
INT
Skill:
Eye of Death(Passive)
Increase the successful chance of death gaze magic greatly.
Fairy
CON
STR
DEX
INT
Skill:
Energy Fountain(Passive)
Auto restoring some mana points every round in battle.
Medusa
CON
STR
DEX
INT
Skill:
Medusa Eye(Passive)
Increase the successful chance of stonize magic greatly.
Lich
CON
STR
DEX
INT
Skill:
Rage of Lich
Increase the damage of destructive magic greatly.
Magic List
If you touch the magic button on monster detail dialog, it will show up the magic list dialog as the following screenshot.
Magic Detail
If you touch the magic button on magic list dialog, then you will see the following screenshot.
It includes magic name, level, mana cost and effect description.
Level
The magic will be more powerful, if its level is higher.
The maximum of magic level is 5. The way to upgrade a magic's level is to use the magic scroll.
Mana Cost
The mana cost is how much mana it needs to cast a magic.
If a magic's level increases, its mana cost will increase too.
The mana cost of a level 5 magic is twice as its amount of level 1.
All Magic
The following mana cost of magic is based on level 1.
The color of magic name represent its kind.
Green is positive magic, red is destructive magic and purple is negative magic.
Heal
Mana Cost: 5
Effect: Heal a friendly unit to restore some health points.
Dispel
Mana Cost: 10
Effect: Remove all negative effect from a friendly unit with a certain chance.
Restoration
Mana Cost: 15
Effect: Make a friendly unit auto-healed every round.
Avg Sustained Rounds: 5
Bless
Mana Cost: 7
Effect: Increase the damage of a friendly unit.
Avg Sustained Rounds: 5
Stone Skin
Mana Cost: 7
Effect: Increase the armor class of a friendly unit.
Avg Sustained Rounds: 5
Haste
Mana Cost: 7
Effect: Increase the action point restoration of a friendly unit.
Avg Sustained Rounds: 5
Magic Protection
Mana Cost: 15
Effect: Increase the magic resist rate of a friendly unit.
Avg Sustained Rounds: 5
Magic Reflection
Mana Cost: 30
Effect: Increase the magic reflection rate of a friendly unit.
Avg Sustained Rounds: 3
Summon
Mana Cost: 60
Effect: Randomly summon a monster to help fighting.
The higher level it is, the stronger monster will be summoned.
Illusion
Mana Cost: 30
Effect: Create random number of illusions from a friendly unit.
The illusion will be half of original HP only and it won't do any action.
The higher level it is, the more illusions shown possibly.
Fireball
Mana Cost: 10
Effect: Create a fireball to hit enemy.
Ice Arrow
Mana Cost: 10
Effect: Create an ice arrow to hit enemy.
The damage is lower than fireball, but it gets an effect to slow target.
Lightning
Mana Cost: 10
Effect: Create a lightning to hit enemy.
The damage is lower than fireball, but it gets an effect to paralyze target possibly.
Avg Sustained Rounds: 3
Toxic Cloud
Mana Cost: 10
Effect: Poison the enemy.
After target getting hit, he will be hurted every round until poison effect gone.
The total damage is higher than fireball.
Avg Sustained Rounds: 5
Magic Missle
Mana Cost: 25
Effect: Create random number of magic missles to hit enemies.
You cannot assign the target.
Meteor Shower
Mana Cost: 50
Effect: Hurt all enemies with a falling meteor.
Death Gaze
Mana Cost: 20
Effect: To kill the target instantly with a certain chance.
Curse
Mana Cost: 7
Effect: Decrease the damage of a enemy.
Avg Sustained Rounds: 5
Weaken
Mana Cost: 7
Effect: Decrease the armor class of a enemy.
Avg Sustained Rounds: 5
Slow
Mana Cost: 7
Effect: Decrease the action point restoration of a enemy.
Avg Sustained Rounds: 5
Stonize
Mana Cost: 20
Effect: Stonize the target with a certain chance.
If the target has been stonized, he cannot do any action and restore action point until effect gone.
Avg Sustained Rounds: 5
Chaos
Mana Cost: 20
Effect: Make the target in chaos with a certain chance.
If the target gets chaos effect, he will attack a friendly unit.
Avg Sustained Rounds: 3
Fear
Mana Cost: 20
Effect: Randomly make some enemies in fear effect.
The higher intelligence of caster is, the more enemies affected.
The higher level of magic is, the higher chance target will give up attacking.
Avg Sustained Rounds: 3
Items Screenshot
A monster can equip 4 items at most.
Item will increase the ability of monster.
Every item gets its own function and effect value.
Even two items with the same function, their effect value might be different.
Market
You can buy some items at market in every territory where has been colonized.
If you don't need an item any more, you also can sell it.
The money of selling item will be 1/4 of its price on market.
Once the item is sold, it will disappear and never come back.
The items in a market will be changed by time(when a check point of game existed).
Smith
Smith is a place where you can forge or craft item.
Through smith, you could get more powerful items.
Craft: it consumes 10 crystals to craft an new item. If you are lucky enough, it could be a powerful special item.
Forge: via forge function, you could obtain an new item with same type but different ability or upgrade its level.
This only works on normal items. Consumable items and special items are not accepted to be forged.
If you put in unacceptable items formula, the forge cost will be N/A, then you cannot forge them.
3 items with same type, same level(including lv2, lv3) - cost $1000 to obtain an new item with same type but different abilities,
it could be worse or better.
3 perfect items with same type, level 1 - cost $10000 to obtain an new item with same type and level 2.
The lv2 item's ability will be 150 ~ 200% of a lv1 item's.
3 perfect items with same type, level 2 - cost $30000 to obtain an new item with same type and level 3.
The lv3 item's ability will be 300 ~ 400% of a lv1 item's.
Normal Items
Rune of Constitution
Increase some health points.
Effect Value Range: 50 ~ 100 points
Rune of Strength
Increase some strength attribute points.
Effect Value Range: 3 ~ 6 points
Rune of Dexterity
Increase some dexterity attribute points.
Effect Value Range: 3 ~ 6 points
Rune of Intelligence
Increase some intelligence attribute points.
Effect Value Range: 3 ~ 6 points
Skin of Troll
Make monster getting auto-healing effect.
Effect Value Range: 1 ~ 2%
Tear of Fairy
Make mosnter getting auto-restoring mana effect.
Effect Value Range: 1 ~ 2%
Feather of Griffin
Increase some armor class points.
Effect Value Range: 5 ~ 10 points
Ear of Goblin
Increase dodge rate.
Effect Value Range: 2 ~ 4%
Totem of Berserk
Increase critical hit rate.
Effect Value Range: 3 ~ 6%
Tooth of Vampire
Make monster leeching blood while attacking.
Effect Value Range: 2 ~ 4%
Head of Medusa
Increase success chance while casting stonize magic.
Effect Value Range: 5 ~ 10%
Skin of Golem
Increase magic resist rate.
Effect Value Range: 5 ~ 10%
Tail of Wyvern
Increase restoration of action point.
Effect Value Range: 1 ~ 2 points
Rabbit's Foot
increase gained money after battle with certain percent
Effect Value Range: 3 ~ 6%
Elder's Book
increase gained experience points with certain percent
Effect Value Range: 3 ~ 6%
Angel's Bless
immunity against "Death Gaze" magic
Witch's Mirror
immunity against "Petrify" magic
Amulet of Guardian
Reduce effect of negative magic with certain percent
Effect Value Range: 7 ~ 15%
Consumable Items
Positive Magic Scroll
The magic scroll is used to learn a new magic or upgrade its level.
Destructive Magic Scroll
The magic scroll is used to learn a new magic or upgrade its level.
Negative Magic Scroll
The magic scroll is used to learn a new magic or upgrade its level.
Magical Carpet
after using it, you will not encounter enemies within 6 hours while moving. it will also speedup moving progress.
Healing Potion
heal monster with certain HP points. it only could be used in battle.
Mana Potion
restore monster with certain mana points. it only could be used in battle.
Giant Potion
make monster growing up with 15%. his basic attributes will be amplified with 15% too. it only could be used in battle.
Rebirth Cross
make monster which equipped with the item getting rebirth once when he is dead. it will be auto-used in battle.
Special Items
Rune of Algiz
increase maximum HP, strength, dexterity, intelligence with certain points.
Effect Value Range: HP: 50 ~ 100 points, other attributes: 3 ~ 6 points
Dracula's Claw
increase critical hit rate and leech rate with certain percent
increase HP restoration, mana restoration rate with certain percent.
Effect Value Range: each 2 ~ 4%
Thor's Hammer
increase certain chance to stun target while performing physical attack.
Effect Value Range: 5 ~ 10%
Book of Baal
amplify the power of destructive magic with certain percent
Effect Value Range: 10 ~ 20%
Book of Isis
amplify the power of healing magic with certain percent
Effect Value Range: 10 ~ 20%
In App Store
If you feel this game is worthy enough to you, and wanna remove the bothering advertisement.
Or you wanna gain money, baby monsters immediately. You can try "In App Store" feature in the App.
Step 1
Click the shop button on the right-top location of game screen.
It will start to connect internet to retrieve products list.
Step 2
After retrieving products list remote data successfully, it will show up a dialog as above.
You can scroll it to view more products. Select the product you wanna buy and press the purchase button.
Don't worry, you won't pay money immediately.
The first product - "Advertisement Off" is a non-consumable product, you only need to buy it once.
The others are consumable, you need to pay for them every time.
Step 3
After you press the purhase button in dialog, you will see a confirm dialog.
Press okay button if you are sure to buy it, it will connect to Apple server to send the product data.
Step 4
This is another confirm dialog from Apple's offical purchase flow.
You will see the product name, product price again here.
Press buy button if you are sure to buy this product.
(You see the bottom text:"[Envioronment: Sandbox]" here is because the screenshot is captured in testing environment.
You should not see this in normal conidtion.)
Step 5
You will see this dialog, if you doesn't login Apple account yet.
Choose whatever you want.
Step 6
Login your Apple account.
Step 7
After you logined, the purchase process begin. Then you will see this dialog.
Thank you and Congratulation! You can enjoy your product now. :)
(You see the bottom text:"[Envioronment: Sandbox]" here is because the screenshot is captured in testing environment.
You should not see this in normal conidtion.)
The Chest
If you buy a "Get a baby monster: xxxx" product. you will see a chest dialog on game screen after the purchase flow done.
You can drag it to the empty space of monster conatiner(active monsters, idle monsters, garrisons) any time.
If the space of chest is full, then you will see an alert dialog to reminder you.